Using Reference Video for Game Animation in Blender

Presenter: 

Blender provides an integrated real-time, modeling, animation, compositing, non-linear video editing, and scripting platform for complete game asset creation. Using tools and techniques described in his book and video series, Roger will develop a cyclic walk cycle for use in a game. He will first import and use some reference footage of a girl walking, and use the VSE to analyze the footage. He will then discern key frames, extract and use those frames as reference in posing his character using strict game engine limitations. He will review the essentials of armatures and posing, IK/FK posing, pole targets, and he will also demonstrate one of Blender's newest features, the grease pencil, to markup and annotate video and animation.